Wildspace and Asteroids - Spelljammer Noncombat Encounters
Non-Combat Encounters Spelljammer D&D Encounters

Wildspace and Asteroids - Spelljammer Noncombat Encounters

Duncan Thomson
A Nautiloid wreck drifts by aimlessly, with signs of battle evident inside and out. Corpses both illithid and gith abound, with no survivors.

Noncombat Encounters of wildspace and asteroids for Spelljammer in Dungeons and Dragons 5e

Tables for Noncombat Encounters for Wildspace and Asteroids & Moons.

Spelljammer noncombat - wildspace & asteroids | astral & dead gods | bral & merchants | ships & captains | events & anomalies | all sj tables

[Photo by Tengyart on Unsplash]

Wildspace, Asteroids and Moons

Where the Astral Sea and the Material Plane overlap, home of asteroids, ports, wrecks and Spelljammer adventures.

Asteroids and moons are places for hidden bases, space ruins, hermits, mining operations and secret pirate meetings.

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Creatures with a dagger (†)  are from Boo's Astral Menagerie

Wildspace Encs - Noncombat

1d20Noncombat Encounters - Wildspace
1 A lunar dragon corpse is adrift, with luminous fungi growing inside it.
2 A spherical capsule drifts in space. It is a heavily damaged spelljamming helm and inside are the desiccated remains of a thri-kreen mystic.
3 A verdant sentient moon seeks company; or roll on Asteroids & Moons
4 An old kindori† carries several gangly goblins (Arcana +2) who are harvesting bioluminescent moss for an alchemical ritual.
5 A flock of space swine† is being herded via Wildspace by a halfling druid.
6 Adrift in a fish suit is a humanoid figure, which holds a ghost. They want someone to take on the suit before they can move on.
7 A bisected Bombard is abandoned, one half covered in jammer leeches†.
8 A deteriorating esthetic†, devoid of passengers or purpose, drifts by and then expires, releasing its valuable cargo of rare pigments and dyes
9 A starving kobold tries to row a folding boat; lone survivor of a galleon.
10 A hadozee explorer† stops to warn group of an oncoming cosmic storm. Checks their wildspace orrery and confers with their navigator to check.
11 A shifty murder comet† (Int 12) works as a guide in dangerous areas
12 A Nautiloid wreck drifts by aimlessly, with signs of battle evident inside and out. Corpses both illithid and gith abound, with no survivors.
13 A gathering of ships rests, shares stories and trades; awaiting an event.
14 The mummified head of a giant being floats through wildspace. It is inhabited by a hive of feral pixies, trying to interpret dead whisperings.
15 A huge circle of monodrones holds hands, angular runes forming inside.
16 An exiled empyrean is shackled to a dying star by long chains of glowing blue iron. They offer great boons to any who could free them.
17 Several nothics control a meteor, asking spellcasters met to join them.
18 A gigantic foot is inhabited by deep gnomes, who use its magical properties. They offer to trade weird components for potions and items.
19 A weretiger captains a Shrike, looking for a worthy hunt; or roll on Ships
20 A zodar† places itself on your ship as it stoically stands awaiting to use its wish spell on a Wildspace spirit to release it from its duty.

Asteroids and Moons - Noncombat

1d20Noncombat Encounters - Asteroids and Moons
1 A starving vampirate captain† lays marooned on a lonely asteroid after suffering a mutiny. They beg for rescue so they can exact revenge.
2 An asteroid splits into several galeb duhr, who begin an elaborate dance.
3 A fleet of elven warships investigates a bulbous asteroid, led by an hulking four-decker ship. They ignore the group; or roll on Ships
4 A lunar dragon egg lies among giant bones, hatching when at an eclipse.
5 A harmless eye monger† greets the party loudly in Common. Its personality is affected by the front of a ship jutting from its skull
6 By a few holes, a mauled dead pirate grasps a spade. Coins buried here.
7 Your ship scares away a school of space guppies†. Several githyanki buccanneers† were fishing them, and demand you find them other prey.
8 Duergar miners search for adamantine ore, warning away any visitors.
9 A crashed spelljammer is marooned in a cluster of asteroids, sending out distress messages for any nearby. They offer gold and magic items.
10 From several holes in a sentient asteroid emerges sad, haunting music.
11 Thick vegetation grows on this moon, home to a lake where an aboleth allows people to visit. But it regales all visitors with long, dull stories.
12 A sign pushes upgrades & repairs at a shipyard on a mined-out asteroid
13 Amongst the debris of a ship is a Tiny chest (as per secret chest spell). Its owners name and address are stamped on the bottom.
14 A chwinga astronaut† emerges from a freshwater crater to give a charm.
15 Carousing giff shipmates† hurl explosives for “Bomb Toss”, a game of loudest booms and longest throws. Laughingly allow others to join.
16 Vegetation covers a moon, where a forest of fruit trees can be seen
17 A few thri-kreen hunters† invite characters to join a race across an asteroid belt, leaping from rock to rock. The winner gets magical boots.
18 An asteroid of fungi emits foul purple clouds, some in runic shapes.
19 Large pools are stocked with edible fish. An eclectic collection of creatures engage in astral fishing, including elves, plasmoids and giff.
20 A githzerai zerth floats above a ruin, seeking enlightenment via silence.

More Spelljammer Encounters

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