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Random Tables Interview

14 posts
Interview with CTRO and McGlintlock of Glumdark
Creator Interview
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Interview with CTRO and McGlintlock of Glumdark

Duncan Thomson
Interview with Assassin NPC
Creator Interview
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Interview with Assassin NPC

Duncan Thomson
Interview with James Sral of Sub-Class Act on Tables and Solo RPGs
Solo RPGs
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Interview with James Sral of Sub-Class Act on Tables and Solo RPGs

Duncan Thomson
RPG Gens Interview
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Interview with Matthew Eaton from the Generators Jam

Duncan Thomson
I'm trying to target 100 releases this year (one sheet each) so hopefully, that will go through! Matthew created several generators for the 2021 Generators Jam and has many tools…
Creator Interview
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Interview with Will of Long Games and the 2021 Generator Jam on Itch

Duncan Thomson
"Generators are supposed to be fun, so whatever result you get, it should add an interesting element to the game" Speaking to Will of Long Games, organiser of…
Creator Interview
members

Interview with Sam Bartlett of Roll & Play

Duncan Thomson
One of the most enjoyable things about putting together random tables is the inspiration I get for my own games. Writing down a list of strange plant life or coming…
Creator Interview
members

Interview with Jean of Table Master

Duncan Thomson
"If I want to run a totally unique adventure, I can start with one of the donjon maps and produce some random monsters from here, quest details from there,…
Creator Interview
members

Interview with Tim Bannock of Old School Hacks - Hexcrawling

Duncan Thomson
"So, my campaign or adventure prep consists more of finding existing stuff (tables, lists, etc.) that I can use in my upcoming game sessions, rather than building anything from…
Creator Interview
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Interview with Matt Davids of dicegeeks

Duncan Thomson
"Coming up with all the different items and trying to imagine what would be helpful to gamemasters. I want GMs to have more fun at the table and if…
Creator Interview
members

Interview with Creighton of Raging Swan Press

Duncan Thomson
In today’s world we are under constant pressure to add new options to our games. New mechanics and options aren’t the be-all and end-all, though. Whether you use…