"a caravan led by a noble with veteran guards. Heading to a trading settlement and then looking for a rumored place where genies trade."
Tables for Non-Combat Encounters, Quick NPCs and Hazards & Obstacles for Desert. Result is from Desert Non-Combat Encounters.
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Desert Non-Combat, NPCs & Hazards
Deserts are home to hardy travelers, tricky shapeshifters and creatures of wind and rock. Jackalweres might show good intentions or a salamander offer to repair your armor. Meet NPCs from an sun priest who involves you in local politics to a herder who talks about camel milk. Deal with dust storms, problematic illusions and extreme heat.
Desert Non-Combat Encounters
|Desert Non-Combat Encounters
|a guardian naga is interested in events and politics of nearest cities.
|a galeb duhr who speaks Common and who loves riddle contests
|a thri-kreen psionicist has a map of local ruins they hope to sell at a local settlement. They don't know much about trade or barter.
|a mummy sage whose advice is sought after by many local powers
|a few commoner farmers trying to grow crops. Ask party for aid.
|a pair of fire giants searching for an elemental portal seen in dreams
|a caravan led by a noble with veteran guards. Heading to a trading settlement and then looking for a rumored place where genies trade.
|a salamander looking for someone in need of fine metalwork. Is keen to look over metal items of the group and offer services.
|a tame giant scorpion with no stinger and a dead rider in a saddle.
|a few tribal warrior herders tracking camels. Worried about raiders.
|several cultists search for hyena folk they heard welcome outcasts.
|a wagon of guards and commoners with tools and supplies. Going to a nearby town where someone has found gold (or ancient ruins)
|a few jackalweres try to join group as porters, guides or scouts.
|a scout has paid for a worked-out mine. Is considering ideas to make money with it such as a dungeon, a theme park, or other attraction.
|a young brass dragon is looking for for a long conversation
|a lazy androsphinx seeking something low maintenance to guard
|a few duergar who fled to surface and now look for new start as mercenaries, guards or miners. Have several references in Dwarven
|a yuan-ti malison has a decanter of endless water and uses it to supply local settlements with water. Wants to pass on responsibility.
|a multilingual wight is lost in the desert. Has also lost the travelers it was guiding. Wants to help the living lead worthwhile lives.
Desert Quick NPCs
|Desert Quick NPCs
|Orsik is an inquisitive azer with a gemstone ring who likes giving to others. They are good at solving problems and pace as they think.
|Beleth is a quarrelsome cult acolyte with an honest face. They believe in second chances and are feuding with a rival about a nearby mine.
|Ember is a friendly thri-kreen psionicist with knives of unusual materials. They follow a rain god and study the desert ecosystem.
|Salazar is a vigilant bandit captain with curly hair. They love telling stories about a legendary artifact and belong to an enemy faction.
|Nutae is a honorable veteran athlete with several bone amulets. They are fluent in a dead language and are training for a great challenge.
|Shan is a repulsive priest of sun with a fine musical instrument. They try to appear mysterious by saying phrases in Ignan and try to involve all they meet in a local rivalry between powerful spellcasters.
|Romeri is a enthusiastic tribal warrior with an abundance of jewelry. They breed camels, talking about and trying to sell a curd made from camel milk. They own a jade fibula signed by a legendary artist.
|Urhur is a restless lamia with an ornate mask and a pet vulture. They currently have no home and are proud to be a local riddles champion.
|Zanna is a troubled gladiator with glowing purple hair that stands on end. They are on quest of self-discovery and currently writing many songs and poems. They mistake a character for someone they know.
Desert Hazards and Obstacles
|Desert Hazards and Obstacles
|A glowing cave mouth containing an elemental portal (fire or air)
|A monument protected by forbiddance (or hallow)
|A large dust devil (or whirlwind)
|A old stone shrine with draconic runes. Can cause a curse (or geas)
|Earth tremors (from an earthquake, earth elemental, cavern collapse etc)
|Dust storm (or sandstorm) (heavy winds DMG pg 110 and obscurement) or a sinkhole (as Quicksand - DMG pg 110)
|Several camels (or corpses) infected with disease (DMG pg 257)
|An abandoned cart with rotting mule corpses or a large insect swarm is approaching
|Howling winds (Strong Wind - DMG pg 110)
|Extreme Heat (DMG pg 110) or mirages of water sources
|Large amounts of dust (or harmless insects). Disturbing causes light or heavy obscurement.
|Signs of something dangerous. Recent tracks or other marks of... (roll or choose from Desert Encounters Levels 11+)
|A stampede of herd animals (wild or domesticated)
|An area of quicksand (DMG pg 110) or a covered simple pit (DMG pg 122)
|A chasm disguised by a hallucinatory terrain
|An area of dead magic (functions as antimagic field)
|A thunderstorm is approaching or an area of thick webs (DMG pg 105)
|Monsoon (or other sudden rain storm_ (heavy precipitation - DMG pg 110) or an area of razorvine blocks the way (DMG pg 110)
|An earthquake causing fissures to open, avalanches and damage to structures