Mythic Bastionland Solo with Juice. Bones and Bones
Rolling Solo Actual Play Solo Season 3 Solo RPGs

Mythic Bastionland Solo with Juice. Bones and Bones

Duncan Thomson

. Following on from Starting Scenes. Unfinished. Still being updated

Mythic Bastionland solo - intro | start | partway | finish | all season 3all rolling solo

Disclosure - I'm a DriveThru RPG affiliate

Thoughts on Mythic Bastionland

bastionland thoughts | solo tools | scenes | chars

Continuing on from last time's notes. To be finished.

Again Mythic Bastionland is

Solo Tools - Juice Oracle

bastionland thoughts | solo tools | scenes | chars

Building on previous Solo Tools Notes. To be finished.

New dice, now like the oracle. picture of Juice oracle

use for other RPG. get on with Tarot.

Tales of Willow Knight and Questing Knight

bastionland thoughts | solo tools | scenes | chars

Continuing from Starting Scenes.

The viewpoint character is Ser Litwitte.

Scene 4 - Minstrel and Banner

The soldiers here call their simple compound 'Chider's Bastion'. They didn't say why they were here, out in the meadows. And Chider wouldn't say. Maybe they protect sacred cows or guard against raiders.

(Oracles indicate they meet someone, a Pristine Raider planning on killing someone)

The Company (of knights) leave Chider's Bastion and head south east to the banner (12H). Kerensa, a travelling minstrel, greets them there.

She is interested in them and asks many questions. Tells them a story of a carpenter to the west, who had signs of great destiny about him.

The banner is old and hangs from an ancient tree. The Harvest Banner has a scene of crops and livestock, that changes every harvest.

Kerensa accompanies the Company to Chider's Bastion, where she entertains the soldiers.

Scene 5 - Into the Hills

Kerensa is one of the most travelled folk I've met, if her stories are true. For a minstrel I'm surprised she doesn't dress better. Once I'd have offered advice, but my time as a tailor is behind me.

Chider accompanies the knights, inspired by one of Kerensa's tales the night before. Kerensa stays at Chider's Bastion.

The Company look at swaying bridge of vines, wood and rope (12J) and seek another way around. Go up into the hills (13J) and spot a flock of red crows, making the soldiers nervous.

Camp peacefully in the hills, Ser Litwitte talking long into the night with her. Next morning she returns to the Bastion, leaving four soldiers with the Company.

Scene 6 - Bones Down Deep

I talked long into the night with Chider, and she told me of her brother, the ruler of this realm. She does not seek glory, and expects to marry a powerful knight or ruler of another realm. I told her of my lost home, a castle lost to fire.

Press on into the crags, (into the hex of the Catacomb. 13K) and find a waterfall of bones, falling into a ravine to the south.

The soldiers are spooked, but the Company investigates the hills around. They find something, or something finds them. The ground opens up and bony hands pull them down into a cavern, leaving their steeds above.

Here they face three waves of figures made of bone, similar to those they encountered under the tree. It's a desperate fight, but Ser Floria and Ser Litwitte battle free in the end. They drag out an unconscious Dorsell and the corpse of Ursell. The corpses of the soldiers, they are forced to leave behind. Both knights are bloodied, and Ser Floria has lost an ear.

(Ser Litwitte survives only by using his one-ever ability of Youthful Energy)

Scene 7 - Warleader

We had no time to bury Ursell well. A makeshift cairn of grey stones and no more. Ursell was a serious squire, sure and true, dying in service to his Knight. But we left his body in the hills, as we fled that night through the hills. Chased by mist and maybe other things, I remember nothing more than blood and darkness and the faces of the dead.

Bones from the darkness

Find that Chider is dead. Ser Floria takes command. Rallies soldiers

Leads them out to batttle

Victorious

Scene 8 - The Season Turns

How great Floria is. Left her in charge

Ser Liwitte goes to ruler on Pilgrimage?. Tells of death of leader

. Floria stays at place and puts things in order

Goes to Harvest

Scene 9 - Confronting the Catacomb

Entrance to mine

Ser F;oria defeated by bone knight

But Ser Litwitte overcomes it

Duels

On return to barracks, come across tomb of Ursell.

Character and Notes

bastionland thoughts | solo tools | scenes | chars

Updated from previous Character Notes.

Ser Litwitte, Willow Knight

male knight-errant, Memories of Home (Castle, Fire), Knighted by The Carved Seer. No-nonsense, wiry and lean, melodic voice with passionate manner. Cautious demeanour and interest in fashion.

VIGOUR 12, CLARITY 17, SPIRIT 16, GUARD 5, GLORY 2

  • Youthful Energy (Used)
  • Bend with the Wind (when use Gambit to Move, Armour 4 until next turn, doesn't stack)
  • Passion: Doubt (restore SPI when defer to someone more senior, even tho disagree)

Equipment - old sword (d8 hefty), shield (A1, d4), gambeson (A1), dagger (d6), torches, rope, dry rations, camping gear, cautious steed (VIG 10, CLA 15, SPI 5, 2GD)

Ser Floria, Questing Knight

female knight errant, Knighted by The Buried Seer. Overly familiar, zealous, from somewhere cold. Delicate physique, decorated dress. Prying demeanour, ambition for knowledge. Missing right ear

VIGOUR 13, CLARITY 2, SPIRIT 15, GUARD 7, GLORY 2

  • Cold Stone (can absorb ailment from wielder, vanishing in a burning light, restock each Season)
  • Pledge Quest (swear quest, until complete it cannot restore GD, but +d12 on attacks vs those stand in way. Lose d12 SPI if abandon quest.
  • Passion: Impetuosity (restore SPI when first to fight)

Equipment - massive ancient sword (d8 long, from a tomb), kite shield (d4, A1), 3 javelins (d6), dagger (d6), torches, rope, dry rations, camping gear, reckless charger (VIG 14, CLA 6, SPI 6, 1GD, d8 trample)

2 Squires -

  • Ursell, dour, righteous, VIG 3, CLA 6, SPI 6, GD 1, pony (VIG 7, CLA 7, SPI 2, 2 GD), 3 javelins (d6), dagger (d6)
  • Dorza, knows everyone, motivated by fear, VIG 7, CLA 4, SPI 3, GD 1, pony (VIG 7, CLA 7, SPI 2, 2 GD), shield (d4, A1), dagger (d6)

NPCs

  • Earl Wodwale. Ruler of realm. Iron Knight. Knows everyone, never forgets and face or fact.
  • Kerensa - Vagabond, storyteller, minstrel, killer of Chider, sister of the Ruler
  • Soldiers of Bastion. Riders and skirmishers. Lead by Ogan.
  • Veiled Seer - Sent Ser Litwitte to face the Catacomb myth. In Vale of the Seers

Finishing Up

Probably going to meet the metal serpent Jai is hunting soon. Probably won't go well for the TTT....

Happy Gaming!