(Still being updated!)
Finishing up the solo playthrough of Mythic Bastionland, with steeds, flutes, a duel, snow and a small oracle. Following on from on from Part 3 Scenes.
Mythic Bastionland solo - intro | start | partway | finish | all season 3 | all rolling solo
Disclosure - I'm a DriveThru RPG affiliate
Thoughts on Mythic Bastionland
bastionland thoughts | solo tools | scenes | chars
Continuing on from last time's notes.
To finish!
Good tables.
Next time - draw fancier map, try tarot cards, the oracle by Chris
Solo podcas
Solo Tools - Juice Oracle
bastionland thoughts | solo tools | scenes | chars
Building on previous Solo Tools Notes.
To finish!
didn't get to tarot cards.
all good with this oracle. Quite a fan now. Might try using the dice with my own oracle.
Tales of Knights of Willow, Quests and Reliquary
bastionland thoughts | solo tools | scenes | chars
Continuing from Previous Scenes.
The viewpoint character is Ser Litwitte.
Scene 10 - Aerie and Quest Renewed
I spent much of Harvest helping a new herald, the Meteor Knight, take command of Chider's Bastion. Soon they saw me as a threat to their authority and it was time to move on. Ser Floria took Dorza east and my former squire returned as Ser Dorza, the Reliquary Knight. They are tight-lipped about their sojourn. After a trip to the capital, we three knights are now on the trail of Kerensa, slayer of Chider.
Lost trail of Chider, and seek shelter from winter weather on Kindlemass. They reach a pristine tower among ancient glades, with pipe music coming from within (Hex 12L).
(Event - Escalate Vow)
They are welcomed to the Aerie of Grace by Ezta, a delicate woman in practical clothes. She compliments Ser Floria on the "Bone Charge" and introduces them to the pipers who reside here on a sacred duty.
While celebrating the Feast of the Moon, the Company hears how Kerensa was once one of them, but stole the Flute of Grace from the Aerie. Ser Floria swears to return the flute, and Ezta reveals that Kerensa was recently seen in Five Fortunes Keep to the northwest.
The Company spend a pleasant week sheltering from the winter. A pleasant time of basic food and pipe music spent sparring and studying. Ser Litwitte practices the flute, first time since childhood.
Scene 11 - Through the Snows
Being knighted has changed Ser Dorza. She's calmer and constantly reading from a chest of books. She bears a sacred skull of a forgotten seer, whose spirit she can command to serve in times of need. She's also ambitious, probably under Ser Floria's influence, already speaking of taking a squire.
Leaving the Aerie of Grace as the weather turns better, the Company follow directions north to get to Five Fortunes Keep. Their first night out sees them in good spirits, unworried by a fresh fall of light snow overnight.
Continuing northwest (Hex N13) through the trees, they encounter a huge stone archway, stars flickering in the shadows. They investigate, wandering who the temple might have been to. Spectral murmurings offer little insight and Ser Dorza's spirit from her Reliquary turns up nothing.
Heading on they enter hills (Hex O13)
Scene 12 - Night Sculptor
hhh
To finish
Sculptor at night
Scene 13 - Icy Danger
hhh
Out to frozen lake, breaks up
Ser Dorza loses horse. , travel through night, pretty bad
Mist
Scene 14 - Five Fortunes Keep
hhh
new son born to ruler.
Kerensa confronts.
rest
protector of Kerensa
flowers,
Scene 15 - A Knight Falls
hhh
go outside keep
Ser Floria dies.
Scene 16 - A Seer Arises
hhh
Kerensa, knight, ruler and baby go.
Ser Litwitte promoted
Scene 17 - Colossal Problems
hhh
Stumbling to next quest
Epilogue
Into the swamp, ready to do battle with a colossus!
Next Expected Scene - Season Turns into the Feast of the Moon.
Character and Notes
bastionland thoughts | solo tools | scenes | chars
Updated from previous Character Notes.
Ser Litwitte, Willow Knight
male knight-errant, Memories of Home (Castle, Fire), Knighted by The Carved Seer. No-nonsense, wiry and lean, melodic voice with passionate manner. Cautious demeanour and interest in fashion.
VIGOUR 12, CLARITY 17, SPIRIT 16, GUARD 5, GLORY 2
- Youthful Energy (Used)
- Bend with the Wind (when use Gambit to Move, Armour 4 until next turn, doesn't stack)
- Passion: Doubt (restore SPI when defer to someone more senior, even tho disagree)
Equipment - old sword (d8 hefty), shield (A1, d4), gambeson (A1), dagger (d6), torches, rope, dry rations, camping gear, cautious steed (VIG 10, CLA 15, SPI 5, 2GD)
Ser Dorza, Reliquary Knight
female knight errant, Knighted by the Predator Seer, former squire of Ser Litwitte, knows everyone, motivated by fear, lover of flowers.
VIGOUR 9, CLARITY 8, SPIRIT 8, GUARD 6, GLORY 0
- Spirit Call (1/day can call spirit from Reliquary to perform a task. Can be incorporeal and invisible as needed)
- Passion: Tradition (restore SPI when ensure a tradition is thoroughly honoured)
Equipment - war sickle (d8 hefty), gamebeson (A1), carved plate (A1), sack of history tomes, treasure reliquary (skull of a forgotten seer), shield (d4, 1), charger (VIG 14, CLA 6, SPI 6, 1GD, d8 trample, formerly Ser Floria's)
1 Squires -
- Lumpe, VIG 12, CLA 9, SPI 9, GD 1, pony (VIG 7, CLA 7, SPI 2, 2 GD), axe (d8 hefty), dagger (d6)
NPCs
- Damned Seer. Somwhere in a bog, vision in font to Ser Dorza.
- Earl Wodwale. Ruler of realm. Iron Knight. Knows everyone, never forgets and face or fact.
- Ezta of the Aerie of Grace. Head piper, elegant, hates Kerensa, loves fish, intellectiual
- Kerensa - Vagabond, storyteller, minstrel, possible killer of Chider (the sister of Earl Wodwale)
- The Meteor Knight. In charge of Chider's Bastion. Hostile to Ser Litwitte
- Ser Branca. Leaf Knight, in charge of Five Fortunes Keep
- Soldiers of Bastion. Riders and skirmishers. Lead by Ogan.
- Veiled Seer - Sent Ser Litwitte to face the Catacomb myth. In Vale of the Seers
Finishing Up
Ser Floria needs a new quest and maybe a new squire...
Happy Gaming!