Atop a raft made of seaweed and kelp (shambling mound), a friendly elven druid waves, asking about a star that might have crashed nearby.
[photo by Cristofer Maximilian on Unsplash]
Watercraft and Events on-Board Ship
It could be a ship or other seagoing watercraft, encountered in port, at the coast, in the open sea or as a wreck.
Events on a ship might be distractions and interludes which can happen nearly anytime, including during a seafaring voyage.
From Sea Noncombat Encounters on DM's Guild.
Watercraft to Encounter
|Noncombat Encounters - Watercraft
|Bottle is a beautiful vessel of crystal, crewed by water genasi. These waters are unfamiliar, and they seek to return to the Plane of Water
|The ship Bad Call is notorious for its crew's ill fortune, but somehow continues to sail. The misfortune appears to spread to others it meets.
|Veritable Harvest is captained by a mage who made a pact with an evil power. It is crewed by dead hands, and seeks an island lost in time.
|Atop a raft made of seaweed and kelp (shambling mound), a friendly elven druid waves, asking about a star that might have crashed nearby.
|Mishmash is a floating village of misfits, trading wherever their home goes. It is well built of rafts, broken ships, nets, and cast-off objects.
|The Lulu is made from a massive pea pod, with a giant beanstalk as its mast. A jolly crew is singing as they manage sails made of giant leaves.
|My Creator’s Wish dredges area for a lost treasure. The captain, a fanatical warforged veteran, promises wealth to any who can help.
|The Rusted Anchor is a mechanical steamship that often breaks down. Run by artificer gnomes, it toots a loud horn to signal attention.
|The Unending Hunger, with blood red sails, appears to be empty. Every dockside horror story talks of a crew of vampires aboard.
|Sea Idol is crewed by kobolds, who have numbers for names. Number 6 is a veteran living apart, on board especially to deal with monsters.
|Feared pirate ship Black Star is known for dramatically appearing from nowhere. This time the captain (bandit captain) asks for directions.
|The Lucky Roll is a longboat won by a scout playing dice, now crewed by extended family. They row out of time, as no-one can keep a beat.
|Surprise is made from body of a sea monster, crewed by lizardfolk. They seek allies to free their people from a tyrannical naga.
|Ollie is a heavily laden cargo ship, protected by a pair of adventurers. A well-dressed couple on-board want to take refuge with the party.
|The Good Ship is entirely made of candy, crewed by gingerbread sailors (myconid stats). Fey magic keeps it protected from the water.
|The fishing boat Orktopus is small, laden with massive fish. The crew sings a jaunty song in a language none in group have heard before.
|Merchant ship Natural One has an unhappy crew. Entangling vines have grown in last few days, but the druid passengers deny any link.
|A floating giant translucent orb hosts a court of bullywugs in a moist rainforest biome. Ruled by Queen Glurgex, on way to a summer home.
|Fortuitous is a merchant ship with a rich priest as captain. They seek a newly found volcanic island, trying to claim ownership before a rival.
|The Weaver is shaped as a huge spider, giving appearance of walking on the water. It heads towards group, wanting to trade food and water.
Events Onboard Ship - Sea Noncombat
|Noncombat Encounters - Events Onboard Ship
|Among a net of fish is a mosaic-covered pot, with a wax-sealed lid.
|From all around pillars of earth erupt from the ocean. The crew shout in surprise as an earthen hand holds the ship aloft.
|Crew warily report crates that grew legs, and are now hiding on board.
|Under canvas hides a kobold stowaway, who wants to see the world and play three-dragon ante; or roll on Seafarers for other stowaway
|A homunculus in a tiny boat approaches holding a letter for the party.
|A caught fish sputters in perfect common "Return me to the water or the water will remember you for what little will remain of your life!"
|At a quiet moment, a mysterious booming noise sounds seven times.
|An unchecked line sees a sailor thrown overboard as the weather worsens rapidly. With them goes the ship's purse and a vital key!
|A flock of gulls flies around the ship’s sails. Weirdly, one is purple.
|Fireworks (or the skywrite spell) burst into the sky, spelling out "WILL YOU MARRY ME?"". Everyone looks around confusedly.
|The dinner bell rings. But this time, a sumptuous banquet is laid out.
|As light sources bloom from the water, a wary sailor warns group to "Best ignore them, looking too long makes a person want to jump."
|The first mate opens a crate of balls and tosses them to the crew.
|The head of a spirit naga appears over side of the boat. "I thank you as always" it hisses as two crew carry bundles and chests towards it.
|A dragon wyrmling flying overhead drops a tangle of fine silk ribbons.
|At the top of the mast is carved a peculiar face, eyes watching with malicious glee. Wasn't there yesterday, and who carved it is a mystery.
|The crew sets up carnival booths and an obstacle course for a fun day.
|As a storm rages a storm giant emerges from the sea, shouting over the wind. Offer to escort to safety for a favor; or roll on Open Sea
|A few floating oars bump against ship. One is metallic and shimmers.
|A heavy, iron-banded chest bobs along in the ocean. If brought aboard it reveals itself to be a mimic that acts like an eager puppy.
More D&D Encounters
From Sea Noncombat Encounters on DM's Guild.