"A vain ogre is making themselves beautiful in a pool. They ask the group to accompany them to a feast of the fey"
Tables for Non-Combat Encounters, Quick NPCs and Hazards & Obstacles for the Feywild. Result is from Feywild Non-Combat Encounters.
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Feywild Non-Combat, NPCs & Hazards
The Feywild is has many enchantments, tricksters and fey that provide dangers outside of combat. A talking but lonely beanstalk or a lost commoner far from home, searching for their goats. Meet NPCs from a satyr piper with a rivalry with a unicorn to a dancing hag cursed to help all they meet. Deal with grasping vines, hallucinogenic mists and unexpected blizzards.
Feywild Non-Combat Encounters
|Feywild Non-Combat Encounters
|Three dryads have gifts of seeds they say will grow into magic trees
|A friendly troll offers to help people across a dangerous bridge
|Several confused ankhegs fire globs of glitter instead of acid. They dig tunnels that glow and seem incapable of harming creatures
|A centaur and a sprite are engaged in a contest of wits try to involve the characters as judges or helpers
|A talking toad with toad-fey (bullywug stats) servants wants to sing them a song of a legendary fey, The Monarch of the Marsh.
|Several pixies try to replace gear of the group with flowers, leaves, small cute animals and other things of the Feywild
|An elven noble falls in love with a character at first sight. They send fey and beast messengers with tokens of flowers, leaves and fruit.
|A vain ogre is making themselves beautiful in a pool. They ask the group to accompany them to a feast of the fey
|Three satyrs are having a contest using several musical instruments. The organize any watchers to help support them in a group round
|A commoner entered a strange mist and is hunting for their goats
|An owlbear has a saddle and looks at group with a hopeful look
|A weaponless dragonborn veteran talks of the freedom in pacifism
|A talking beanstalk (animated tree stats) offers magical beans in return for songs, stories and laughter.
|A grimlock is lost from the Shadowfell, confused and frightened. Someone has turned its weapons into flowers.
|A friendly green roper helps creatures navigate steep slopes and tall trees with it's long strands. Many glowing insects live on it
|An ancient treant is dying and asks for a final story before it goes
|A yeti with butterfly wings (fly 30 ft) is trying to join a fey court
|A lamia is making charms of leaves, feathers and bark. They give several to the group and tell of the great powers they possess.
|A few orcs have been charmed by a fey. They are gardening and performing other domestic tasks while singing a ballad.
Feywild Quick NPCs
|Feywild Quick NPCs
|Kiti is a gullible druid with hands of leaves and a colony of cute rodents living about them. They ask many questions about cities
|Jheri is a jolly knight mounted on an purple axebeak. They don't take anything seriously and never sleep in the same place twice
|This youthful mage (or enchanter - VGtM) and wears a sparkly green tiara. Nemeia's spells often emit light instead of intended effect. They are studying insects of the Feywild and keep several in jars
|Damson is a sly satyr piper who carries a shield with rainbow patterns. They are obsessed by an ongoing rivalry with a musical unicorn
|Cade is a serious elven scout with a glowing bow. They are obsessed with archery but complain of fey always playing tricks on them
|Tibor is a chatty noble in clothes fashionable long ago. They worry about family and hope to go home. But another feast always awaits.
|Finellen is a dancing green hag with a broom of glowing strands who sings constantly. They are cursed to help everyone they meet
|Sergiu is a scarred forest gnome priest who makes clockwork animals. They are looking for a way to visit the Shadowfell for a special project
|Morana is a slight assassin with all kinds of herbs. They are searching for rare poisons. When excited or stressed they turn into a badger
Feywild Hazards and Obstacles
|Feywild Hazards and Obstacles
|A few items belonging to the party animate and try to crawl away
|A phantasmal fog (treat as weird spell)
|A glowing tree that constantly firing off lights that act as faerie fire
|An thicket of spikes (treat as spike growth spell)
|A blizzard is starting or thunder and lightning
|A tar pit which is a portal to the Shadowfell (or elemental plane)
|A whispering (or glittery) mist descends around party
|Green fungi with sparkling spores that cause hallucinations (or fear)
|Heavy rain (or snow) (Heavy Precipitation - DMG pg 110) or there is blinding sunshine
|Sounds of a hunt nearby or writhing grass (treat as entangle spell)
|Continuous sleet (treat as sleet storm) or shrieking winds (Strong Wind - DMG pg 110)
|Several reaching vines (treat as grasping vine spell)
|A warm breeze that whispers phrases in Sylvan or an area of thick webs (DMG pg 105)
|A reddish mist that make creatures sleepy (or laugh constantly)
|An area of magical thorns (treat as wall of thorns spell)
|A bush with orange berries that are poisonous if eaten. Last 2d4 hours if picked
|A pool with a whirlpool is concealed by a hallucinatory terrain (or mirage arcana)
|A carved tree (or talking waterfall) that can cause a curse (or geas)
|An area where any unattached object floats slowly around