A bold kobold knight seeks aid in slaying a beholder in a foolhardy quest.
Noncombat Encounters for Underdark adventures for Dungeons and Dragons 5e. Tables for Noncombat Encounters for Populated Areas and Wanderers & Merchants.
5e Noncombat encs - all | 200 creatures | city | dungeon | sea | undercity | underdark
D&D Dungeon - all | cave encs | dungeon noncombat | ruins encs | sewer encs | trinkets | underdark encs
[art by Bruno Balixa]
Cliffs, Chasms and Underground Lakes
In trade outposts, Underdark cities and cave hamlets, creatures cross paths, strangers gather and cultures mix.
A few travelers and traders face the dangers below on their own. Or at least with a companion or way to escape danger.
From Underdark Noncombat Encounters on DM's Guild.
Populated Areas - Underdark Noncombat
tunnels | fringes | caves | big caverns | fungal caves | magic caves | chasms | lakes | populated | wanderers
1d20 | Noncombat Encounters - Populated Areas |
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1 | A few kobolds warriors serve a dragon, giving away sacks of 500 copper coins. Each has a unique steel coin inside, to follow with locate object. |
2 | A trio of gnome guards offer a lichen tasting experience in nearby cave. |
3 | A fun-filled goblin warrior runs a simple throwing game, offering trinket prizes for knocking empty bottles off of a rock; or roll on Wanderers |
4 | A fungi with whiplike vines steals the hats of any who pass nearby. |
5 | A quaggoth thonot missionary tries to convert new followers. Worship a fungal unknown ooze god, but offer tasty fungi with strong side effects. |
6 | A hobgoblin entertainer draws two gargoyles who make comedic shapes. |
7 | An enterprising drow tough boss makes friends with everyone, buying and selling information and favours. Has heard of a mage from surface. |
8 | A few branded giant toads feed on a big fish. Owned by local creatures. |
9 | A pair of minotaurs of baphomet run a simple tavern serving mead and beer from barrels. So far its popular with a mixture of Underdark folk. |
10 | A bold kobold knight seeks aid in slaying a beholder in a foolhardy quest. |
11 | A pair of persistent githzerai monks from another plane (or a faraway city), seek the beneficiary of a strange will. They think they are close. |
12 | A mind flayer seeks volunteers for an unpaid, dangerous experiment. |
13 | A mute, smiling grimlock has a slate which reads "I have seen the eyes, come join me in eternal happiness". Will point east if asked a question. |
14 | An eclectic marilith makes and collects gloves, including magical ones. |
15 | A wererat is an emissary for a collective of rats, who welcome any who wish to join. Normal rats, giant rats, awakened rats, and imps in ranks. |
16 | A kenku merchant, barters bird-themed jewelry for masks and trinkets. |
17 | An enterprising scout has a convincing business plan for breeding rust monsters. Got their confidence and now looking for suitable investors. |
18 | An anarchist duergar performer offers hugs and messages of hope to all. |
19 | A stately aboleth loves dragonchess (or three dragon ante). Any who can beat them, they offer another match, with magic items for stakes. |
20 | Fungal spores cause visions. Nearby are paints and walls of garish art. |
Wanderers and Merchants - Underdark Noncombat
tunnels | fringes | caves | big caverns | fungal caves | magic caves | chasms | lakes | populated | wanderers
1d20 | Noncombat Encounters - Wanderers and Merchants |
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1 | An excitable cloaker sells a variety of cloaks. Becomes fascinated by one character, who they think would match a particular ugly color. |
2 | A heavily-scarred goblin gladiator rides a subterranean giant lizard and offers to assist group. On a religious quest to find a golden cup. |
3 | A pacifist berserker worships an area of magic darkness as a deity. |
4 | An inquisitive deva has been cursed to wander mortal lands after an unknown crime. Has heard of a way to lift their curse in a nearby cave. |
5 | A lizardfolk sells their new Worm Diet. Healthy, nutritious and all natural. For a few gold you get a tube with several worms inside to start you off. |
6 | An awakened ape (Int 10, speaks Goblin, spellcasting as a druid) is on a tour underground, with a list of places they simply must see. |
7 | A dazed satyr is hungover and lost, seeking the tree they fell asleep in. |
8 | A scavenging githyanki warrior sifts through a pile of documents, clothes and junk from the surface. Tries to offer as valuable relics or fuel. |
9 | A thoughtful troglodyte has an assortment of unusual weapons. They want to become a monk, but lack discipline, training or skills. |
10 | A pushy doppelganger is an expert on fungi. From a long coat they sell various fungi with poisonous, intoxicating and flammable properties. |
11 | A silent grimlock trades intricately carved fish bones for food and favors. |
12 | A telepathic ogre (Wisdom 12, Healing +3) wants to be a healer and is working on empathy. Outcast by other ogres and searching for a home. |
13 | A fickle archmage is a planar traveller, focused on selling amazing pies to all they meet. Gave up responsibility for the world long ago. |
14 | An armored kenku (Chainmail, AC 16) has abandoned reverence of the sky. Has a new mission to be buried in the earth, blessed by stone gods. |
15 | A goblin boss sells mutant insects and lizards. Can fulfil custom orders. |
16 | A kuo-toa trader (kuo-toa whip, Persuasion +2) has dice, cards and more items of chance. Among goods are a bag of beans and a rod of wonder. |
17 | An abrasive lizardfolk shaman is on a vision quest, searching for an arcane serpent that can save their people from a many-eyed horror. |
18 | A nothic trader sells all kinds of mislabeled liquids, fungi and body parts. |
19 | A rogue modron quadrone creates and sells cubes and polyhedrons in stone and metal. They claim they are dice, used in mind-altering games. |
20 | A gaunt drow mage is a scholar of fungal caverns. Try to convince all they meet to switch to eating only fungi, including a slimy juice. |
More D&D Encounters
From Underdark Noncombat Encounters on DM's Guild.
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