A group of wererats experiment with hallucinogenic mushrooms. Mistake group for divine entities, seeking guidance on life goals.
Noncombat Encounters for Underdark adventures for Dungeons and Dragons 5e. Tables for Noncombat Encounters for Fungal Caves and Enchanted Caves.
5e Noncombat encs - all | 200 creatures | city | dungeon | sea | undercity | underdark
D&D Dungeon - all | cave encs | dungeon noncombat | ruins encs | sewer encs | trinkets | underdark encs
[art by Bruno Balixa]
Fungal Caves and Enchanted Caverns
Many a cave is home to Underdark fungi and mushrooms. Fungal caves are ecosystems supporting strange lifeforms.
Caves can be places of wonder and magic, sources of old power, crystal structures, divine favor and unique oddities.
From Underdark Noncombat Encounters on DM's Guild.
Fungal Caves - Underdark Noncombat
tunnels | fringes | caves | big caverns | fungal caves | magic caves | chasms | lakes | populated | wanderers
1d20 | Noncombat Encounters - Fungal Caves |
---|---|
1 | A cadre of secretive gnome spies tries to create the perfect fungal beer. |
2 | A troll is channeling anger by tearing up large bits of fungi. Happy to break anything or perform any other physically taxing exercise. |
3 | A myconid sovereign talks up their spore cult, including health benefits. |
4 | An angry kobold is arguing with an ochre jelly and two shriekers. |
5 | An awakened bush feeds on a mush of fungi, tending a fungal garden. |
6 | A sentient shambling mound speaks Elven and Deep Speech, producing a surplus of food managing a complex local interwoven ecoystem. |
7 | A scarecrow of metal, cubes and charms is meant to scare away oozes. |
8 | A chorus of frogs fills the air, causing crystal columns to resonate. |
9 | A peaceful black pudding is the pet of a strange, powerful creature. |
10 | A group of wererats experiment with hallucinogenic mushrooms. Mistake group for divine entities, seeking guidance on life goals. |
11 | A group of rothe (giant goats) watch group curiously. One is bright blue. |
12 | A gelatinous cube merchant offers a variety of dice and cubes for sale. |
13 | A dryad for a giant mushroom seeks interesting and diverting company. |
14 | A collective of myconid adults has created an impressive mosaic of fungi and colorful rocks, depicting a face. Ask for artistic feedback. |
15 | A dazed knight has a slimy arm. Unsure where they are but seeks allies. |
16 | A pack of colorful ghouls eats only fungi, affected by an obscure curse. |
17 | A few elite dwarf spies and scouts seek a rare fungi on a stealth mission. |
18 | Several cave pixies race gas spores in a dangerous sport. Ask group to create a race course for them in return for a minor magic treasure. |
19 | A clingy sparkling mist floats about here, emerging from a old vent. |
20 | An ochre jelly tries to escape past group, but is curious about them too. |
Enchanted Caves - Underdark Noncombat
tunnels | fringes | caves | big caverns | fungal caves | magic caves | chasms | lakes | populated | wanderers
1d20 | Noncombat Encounters - Enchanted Caves |
---|---|
1 | A group of aboleth having a tea party is an illusion, signed by a wizard. |
2 | Beshaba is a sentient dagger of venom, wants to make a better world. |
3 | A pool containing a whirlpool is a one-way portal from Elemental Plane of Water. A merrow greets next visitors; or roll on Underwater Lakes |
4 | Many dead kobolds lie here, around a floating ball of pulsing blue light. |
5 | A druid has led acolytes here, guided by powerful visions. Using several bats to scout out nearby caves and choose where to make a home. |
6 | A glowing mage is desperately hungry, but can only feed on magic of others (arcane spells of at least 1st level). Offers services in return. |
7 | A mind flayer prodigy activates shriekers as if they were a musical choir. |
8 | A herd of warhorse skeletons debate (in Common) most embarrassing way to die and different ways horses live. Claim to be obscure demigod. |
9 | A deep sprite demands group look after it, for the good luck they bring. |
10 | A green slaad is a priest of chaos, peacefully converting creatures to its cause. They will use dice and challenges; music, dance and intoxication. |
11 | A galeb duhr tends a garden of mossy crystals. Some glow, others hum. |
12 | A trio of nothics are dressed in human clothes, stirring a cauldron. |
14 | A magic circle appears, soon followed by an air elemental trapped inside. |
15 | A dao noble offers any visitor a wish. Can only fulfill for trivial matters. |
16 | A green mist floats through the area. In images, the mist communicates that it is sentient, trying to understand the mysteries of life and death. |
17 | A silent priest is slowly using stone shape to create an angular temple. |
18 | A gnome mage shows off their rock garden; or roll on Fungal Caves |
19 | A solar is trapped in a ruby (worth 500 gp) by an imprisonment spell. |
20 | A celestial will-o'-wisp is genuinely helpful, trying to guide visitors around local area. Flees if attacked, but tries to return later to help out. |
More D&D Encounters
From Underdark Noncombat Encounters on DM's Guild.
If you liked these there are D&D Generators at Chaos Gen, a monthly random tools Newsletter and an instagram of Random Tables.