Hill Non-Combat Encounters, NPCs and Hazards for 5e
Hill Non-Combat Encounters

Hill Non-Combat Encounters, NPCs and Hazards for 5e

Duncan Thomson
"A scarecrow scared of flying creatures would like a cave to guard."

Tables for Non-Combat Encounters, Quick NPCs and Hazards & Obstacles for Hill. Result is from Hill Non-Combat Encounters.

Non-combat by terrain - arctic | coastal | desert | forest | grassland | hill | mountain |  swamp | underdark | underwater | urban

[Photo by Fabrizio Conti on Unsplash]

Hill Non-Combat, NPCs & Hazards

Dwarves, herders and giants await over the next hill. Villagers might be chasing a cheese down a slope or a galeb duhr might share its dreams of flying. Meet NPCs from a dwarf in a dispute involving goats or a druid who would rather paint you that talk. Deal with heavy rain, fissures, mud slides and more rain.

There is a 5e Hill random encounter generator at ChaosGen. There is also a pdf of these and more tables at the DM's Guild as Hill Encounters.

Ruins Encounters Random Tables on DM's Guild Ruins Encounters Random Tables on DM's Guild

Hill Encounter Tables - creatures | locations | non-combat | enhancements

Hill Non-Combat Encounters

1d8+1d12Hill Non-Combat Encounters
2 A bugbear priest is carving a giant chalk figure into the hillside
3 A manticore is guarding a farmer's field but available for hire.
4 A gaunt hill giant is trying to eat a tree. They believe they can no longer eat meat and are trying other foods with mixed success.
5 Many commoners prepare for a race chasing a cheese down a hill.
6 A jolly werewolf fond of bad jokes is hunting for a griffon to train.
7 Several gnomish guards are trying to repair a clockwork device.
8 An awakened poisonous snake (Deception +2, speaks Common, Int 10) is trying to sell local landmarks for anything it can get.
9 A galeb duhr has dreams of flying. Knows much lore of local ruins.
10 Several mules are grazing freely, laden with empty saddlebags.
11 A pair of newly married dwarf acolytes are starting a romantic trip.
12 An old veteran is trying life as a traveling merchant. So far it is good.
13 A few uniformed goblins on wolves are running a messenger service.
14 A cowardly troll dressed in furs is prospecting for gold. No luck yet.
15 a scarecrow scared of flying creatures would like a cave to guard.
16 A muscular tribal warrior riding a hippogriff greets the party. They know the area well and barter their services as a scout or spy.
17 A few thugs plan theft of prize bull. Try to use group as a distraction.
18 An unarmored orog mercenary is looking for a farm or estate to buy.
19 An archmage is disguised as a farmer as part of an experiment.
20 A lazy sphinx pretends to guard local area but is just after free food.

Hill Quick NPCs

1d4+1d6Hill Quick NPCs
2 Pyra is a friendly goblin boss with an excitable pet bat. They hunt for spiders to tame and dream of finding a home outside goblin society.
3 Shava is a relaxed druid with a runed oak staff. They love to create art and would love paint the group against a nearby hill.
4 Anverth is a proud gnome priest with long leather gloves. They show off ambitious inventions that don't work. Looking for next project.
5 Euron is an aging noble in quality but faded clothes. They are fond of naps and currently seek business partners involving a local mine.
6 Kethoth is a jubilant scout with crooked teeth. They have many friends and love telling long stories with no real ending.
7 Veit is a youthful dwarf commoner in mismatched clothing. They are good with animals and feuding with a local in a dispute about goats.
8 Miotri is a bitter spy with a distinctive pair of boots and travels as a seller of herbs. They love playing at cards now owe large debts.
9 Felosial is a short tribal warrior with a luxurious fur cloak. They keep talking to trees and plants and have been outcast from their society.
10 Bozzri is a well-spoken ogre with a pair of goggles. They are ruled by a fear of lizards and seek an escort to nearby ruins.

Hill Hazards and Obstacles

1d8+1d12Hill Hazards and Obstacles
2 An area of sharp stones (treat as spike stones)
3 Thunder and lightning
4 A flooded river crossing or a bush wih poisonous berries
5 Hail or snow (heavy precipitation, DMG pg 110)
6 Fissure opens up in the ground or flash floods
7 Howling winds (Strong Wind - DMG pg 110)
8 Several mules (or corpses) infected with disease (DMG pg 257)
9 A heavy (or enchanted) mist descends around party
10 A bridge (or mine entrance) is in bad repair and ready to collapse
11 Heavy rain (or sleet) (Heavy Precipitation - DMG pg 110)
12 A stampede of herd animals (wild or domesticated)
13 An mudslide (or rockslide) near or by the PCs
14 An area protected by forbiddance (or hallow)
15 Signs of something dangerous. Recent tracks or other marks of... (roll or choose from Hill Encounters Levels 11+)
16 Earth tremors (from an earthquake, earth elemental, cavern collapse etc)
17 An area of razorvine (DMG pg 110)
18 Large amounts of dust (or harmless insects). Disturbing causes light or heavy obscurement.
19 A circle of stones that is an elemental portal (or Feywild crossing)
20 An earthquake causing fissures to open, avalanches and damage to structures

More Encounters

There is a 5e Hill random encounter generator at ChaosGen. There is also a pdf of these and more tables at the DM's Guild as Hill Encounters.

Ruins Encounters Random Tables on DM's Guild Ruins Encounters Random Tables on DM's Guild

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