An otyugh has had a transformation. Looks after a neatly organised cave full of catalogued junk, it is happy to trade or sell.
Noncombat Encounters for Underdark adventures for Dungeons and Dragons 5e. Tables for Noncombat Encounters for Cliffs & Chasms and Underground Lakes.
5e Noncombat encs - all | 200 creatures | city | dungeon | sea | undercity | underdark
D&D Dungeon - all | cave encs | dungeon noncombat | ruins encs | sewer encs | trinkets | underdark encs
[art by Bruno Balixa]
Cliffs, Chasms and Underground Lakes
Underground chasms, ravines and cliffs often home several types of creatures. There might be a bridge of rope or stone.
Subterranean Lakes - expanses of water, home to aboleth, kuo-toa and stranger beings. Places of coral caves, blocks of ice and heat vents.
From Underdark Noncombat Encounters on DM's Guild.
Cliffs and Chasms - Underdark Noncombat
tunnels | fringes | caves | big caverns | fungal caves | magic caves | chasms | lakes | populated | wanderers
| 1d20 | Noncombat Encounters - Cliffs and Chasms |
|---|---|
| 1 | A roper speaks Dwarven, welcoming people in and helping them over obstacles with its tendrils. Is grateful and happily accepts any food. |
| 2 | A distressed darkmantle is cursed to create light instead of darkness. |
| 3 | Awakened giant spiders build a new culture, farming small creatures. Interested in humanoid farming techniques; or roll on Magical Caves |
| 4 | A writhing nightmare is shackled by runed chains to the rock (or cliff). |
| 5 | A pair of gargoyles engaged in a decades long staring contest have moss growing over them. A sign in Undercommon asks they not to disturbed. |
| 6 | On a cliff face, permanent darkness and light spells make stunning art. |
| 7 | A large fungal growth (treant, speaks Undercommon) loves company, happily spending hours gossiping about inhabitants nearby. |
| 8 | A tearful kobold warrior wants to restore a petrified giant lizard friend. |
| 9 | An assassin hunts the area for poisonous creatures to adopt and sources of other poisons. Offers to split profits or discoveries with group. |
| 10 | An illusory bridge spans a large gap, part of series of impressive images. |
| 11 | A druid is proud of the lichen they have cultivated, with a distinctive flavor. Offers it to visitors, and has possible hallucinogenic side effects. |
| 12 | An energetic drider uses webbing to make innovative art in large forms. |
| 13 | An otyugh has had a transformation. Looks after a neatly organised cave full of catalogued junk, it is happy to trade or sell |
| 14 | A beholder zombie offers free rides, waiting expectantly with a saddle. |
| 15 | A content ghoul is full, because they eat rocks instead of flesh. Good relations with nearby creatures and a sage about gems and minerals. |
| 16 | A couatl is waiting for its longterm naga ally, for once in a decade meet. |
| 17 | Several bright fungal balls grow from old corpses, looking ready to burst. Some fresh humanoid bodies have been left nearby. |
| 18 | A bugbear warrior with arms of living stone hopes to make all body same |
| 19 | Masses of red fungi resemble nearby creatures, including a beholder, nothic, xorn, hook horror and behir; or roll on Fungal Caves |
| 20 | A cave baboon takes a dislike to a character, throwing lichen at them. |
Underground Lakes - Underdark Noncombat
tunnels | fringes | caves | big caverns | fungal caves | magic caves | chasms | lakes | populated | wanderers
| 1d20 | Noncombat Encounters - Underground Lakes |
|---|---|
| 1 | A fungal canoe is being rowed by a pair of lizardfolk scouts. Exploring and mapping area on a stretched hide and happy to compare notes. |
| 2 | From the depths of the lake, floats the body of a decayed giant octopus. |
| 3 | A nomadic tiefling knight travels on a raft, tired of life in surface cities. Starting a new lifestyle underground; or roll on Wanderers (on a raft) |
| 4 | A group of dwarf scouts are in a boat, looking for an axe lost long ago. |
| 5 | A storm giant needs a few people to help with a runthrough of a terrible play script they have written. Gets upset when realises it needs work. |
| 6 | A cave orca carries an island coated in brown fungi and a dozen goblins |
| 7 | Several myconid adults and spore servant allies are building a boat of fungi, furniture and debris. Need it for an expedition for their sovereign. |
| 8 | A few merfolk seek an underdark temple. They have a relic to donate. |
| 9 | A renegade kuo-toa whip works as a mercenary and speaks six languages. Very curious about the surface, especially games and the sea. |
| 10 | A floating barrel contains a meditating githzerai zerth undergoing a trial. |
| 11 | A well-spoken triton noble is an emissary from Plane of Water. No idea how to get home and currently looking for underground societies. |
| 12 | A merrow collects curiosities, eager to trade for items of the surface. |
| 13 | A mutant fish (giant seahorse, blindsight 60 ft) has tentacles and bright swirling patterns. It can detect magic, and is curious about the group. |
| 14 | A darting piranha splits into ten copies, for a bit, then reforms to one. |
| 15 | An unambitious aboleth has lost their magic but feels fulfilled by entertaining others. Currently looking after a boatful of kobolds. |
| 16 | A bullywug talks of a dream to attend largest Three Dragon Ante game. |
| 17 | A resourcful drow mage merchant with a chuul guard travels in a barge. They have a necklace of swan boat feathers they are willing to trade. |
| 18 | Two giant crayfish (giant crab) pull a sea chariot, ridden by a goblin boss . |
| 19 | A chirpy young black dragon has given up all wealth and gives any new treasure to others for good causes. Mostly enjoys long swims. |
| 20 | Several mud mephits cavort in a dance, to choose a leader for the day. |
More D&D Encounters
From Underdark Noncombat Encounters on DM's Guild.
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