1 death knight who is performing 10 good deeds seeking redemption. They are at task number nine and seek aid to complete it.
Non-Combat Encounters using creatures from the D&D Monster Manual. For High-Level Encounters
Level 11+ Non-Combat Encounters
Non-Combat Encounters for higher level parties using monsters with a challenge rating appropriate to levels 11+. Giants, dragons, demons, angels and undead.
Non-Combat Encounters for High Level (11+)
|Non-Combat Encounters for High Level
|1 erinyes lost a bet and has to get a soul without violence. Flees combat
|1 efreet is looking to settle as a smith somewhere with a peaceful life.
|1 adult brass dragon is having a decade alone away from others. Currently it is enjoying a swim.
|2d4+2 stone giants are split into two teams playing some kind of game with a glowing rock. Ask the party to judge who wins
|1 iron golem with a large spade. Last order given was to dig trenches
|2 death slaada are looking for more players in a weird game of chance
|1 planetar pledged to guard a shrine until relieved. It's been 200+ years.
|1 archmage performing an experiment. Needs somewhere to rest.
|1 death knight who is performing 10 good deeds seeking redemption. They are at task number nine and seek aid to complete it.
|The Brass Circle are adventurers about to retire and build the legendary tavern they've planned for years. 1 gladiator, 1 assassin and 1d2 mages
|1d2 storm giants like to greet and make welcome local travelers
|A coven of hags are giving visions of likely futures to notable creatures
|1 adult blue dragon is following a geas to be kind and help others
|1 despairing behir is hiding in a cave and needs help. A dragon stole its lair and something it swallowed means it can't breathe lightning.
|2d4+2 ghosts of ancient soldiers patrol a daily path, joking in Elven or Dwarven. They can provide aid or protection or guide to nearby ruins .
|1 arcanaloth is trading information about local area for mercenary work.
|1 vampire is cursed to count coins. Struggling with pile of copper ones.
|1d3+1 cloud giants want to ask character's advice on hiring adventurers
|1 death tyrant believes the characters are part of a dream. Ignores attacks and gives cryptic prophecies and sayings in Undercoommon
|1d3+1 feuding treants trade lengthy insults from the side of a grove.