Map Gen Interview
11 posts
Creator Interview
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Interview with Ithai of Hexroll at Pen Paper and Dice
I'm now play-testing a Hexroll-generated sandbox together with my kids. I have a tablet instead of a GM screen and I run the game using the pre-generated sandbox Interview with…
Creator Interview
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Catchup Interview with Watabou of Fantasy City Generator
Maybe I am too critical of my work, but I'm rarely really proud of it. There is always something I am dissatisfied with, either with results achieved, or with the…
Creator Interview
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Interview with Adam of Fantasy Calendar
That's really how Fantasy Calendar started out, by looking into how it was set up and expanding on what it could do, and now, 2 and a half years later,…
Creator Interview
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Interview with Amit Patel of Red Blob Games
In card games like Magic The Gathering, players spend some of their time building their decks and some of their time playing their decks. I think the same is true…
Creator Interview
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Interview with Dave of Dave's Mapper
"One Sunday a few years ago, my mapper was mentioned on a Kotaku article and got a lot of traffic and i quickly had to retool some parts of…
Creator Interview
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Interview with Nick of DunGen
"There are billions of possible combinations, and I never get tired of seeing what happens once you click that "generate" button over and over again and the…
Creator Interview
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Interview with Oleg Dolya of Medieval Fantasy City Generator
"When I see a generator with interesting output (maps, NPCs names, dungeons - anything) I immediately start thinking about how it could be used in a video game. Sometimes…
Creator Interview
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Interview with Azgaar of Fantasy Map Generator
"I like that people find my work cool and useful. And I do like to see the project progressing. It would be nice to get it completed one day.…
Creator Interview
members
Interview with Joe Wetzel of Inkwell Ideas
I particularly find them [Generators] useful for one-offs. If there is a village or small town the PCs are just traveling through a generator's results are great and usually I…